![]() ![]() I'd recommend including a list of the cards used, in rank order - for example, "ATKQJ." In the single-deck variant I played growing up, 9s are also used. something to do with 5-Handed Pinochle?Īnd then there are all of the tribal / optional rules: how to handle reneges, sets, and whatever. I am hoping to make declarations about Passing and Kitty ![]() I don't know how to begin with this convention. Players Per Table: "2-Handed", "3-Handed", "4-handed", "5-Handed", "6-Handed", "7-handed", "8-Handed" (Beyond 8-Hand is pretty much just clowning around, I've played 6-Handed and that is a pretty ridiculous departure of the game compared to 4-Handed.)ĭecks Per Table: "Single-Deck", "Double-Deck", "Triple-Deck", "Quadruple-Deck" (that seems like plenty)Ĭonditions of Victory(not in any order): "500", "250", "100", "5000", "8-Deals", "10-Deals" (this needs to grow and be refined)Ĭard Exchange. Let's get the ball rolling by brainstorming a list of variants and optional rules. My point is that there needs to be an official name for each recognized variant.įurthermore, (despite my extreme distaste for them) optional rules in a variant need a succinct declaration. Now, I'm not suggesting that the Pinochle Notation should cram all of these values into a single line - in fact, I am firm against it. When I look at a Poker Hand History, typically the first line is an obscenely long string of keywords that declare:Īll of these terms are absolutely clear - if they weren't, people would be less inclined to spend their time/money on the games. Important information to declare in Pinochle includes: Pinochle has a rainbow of variants as well, but they as far as I know they are not named using a static convention. The standard rule for determining the winner applies: if more than one player has 5,000 points, and one is the bid winner that hand, the bidder wins, even with a lower final score.Drawing from the structure of Poker's Hand History Notation, definitive labels for Pinochle variants are required, and a default variant mustn't be assumed. The game ends when an individual player gets at least 5,000 points. However, the other three players count their melds individually and share only the trick count. Meld and trick counters for the bid winner and parter are shared, as is the penalty for going set (the bid amount). The next time you win the bid, you probably will have a different partner! The player with that card is your partner for the hand, while the other three players work against you and your temporary partner. After winning the bid, you ask for a specific card. Unless you have a double run, use multiple marriages for the higher score.Įssentially, 5-handed pinochle favors trump marriages 4- and 6-handed are games of runs.įive-handed pinochle has no set teams. If you meld trump marriages, you cannot use runs. For example, single, double, triple, and quadruple pinochle count as: 40, 300, 600, and 900. Unlike 4- and 6-handed pinochle, multiple marriages in trump count 300, 600, 900, and 1200. All other scoring remains the same. The current version of the game does not allow “bid or bunch”. Bidding is optional, and if no one bids, a new hand is dealt. ![]() Universal Pinochle’s 5-handed game uses two decks and allows passing between partners. Bidding begins at 500 and proceeds by 10 point increments. ![]()
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